Hold Still
九龍城寨 · 一九八七
In 1987, the clearance announcement reaches the Walled City. That night the police seal the place over a single murder. Six strangers, each trapped inside the same labyrinth, each hitting a different face of the same thing.
How it plays
The first two acts (8 PM to midnight) are shared by every route. The third act (midnight to 4 AM) divides: whoever has been fed the most becomes the one who laid the board.
6
Four men, two women. A fixer, a journalist, an unlicensed dentist, a triad enforcer, a madam who remembers every secret in the building, and a new arrival from the north. Every viewpoint lies to itself.
Hold
At the pivotal beat, the game asks you to actually stop. Two characters on screen: 咪郁. Hold still and you get no information. Look, and you get information — but you also expose yourself.
Board
One table of the night's events: who said what, and when. It is not a collectible, it is a reasoning tool — and once it contradicts itself, you can go back and confront someone with it.
Pager
A 1987 pager speaking in Cantonese number-homophone code. Decode it and you know where and when the meeting is. Decoding is also how you navigate the timeline.
Feed
Completely hidden. You think you are helping people; every piece of information you pass is actually feeding someone. At midnight, whoever has been fed the most decides how the night ends.
Map
Completion, chapter unlocks and scene entry all hang off one map. Want to take a different route? You do not replay from the start — you jump straight into the scene.
In a place nobody governs, what keeps people in line?
The answer: whom you choose to trust. And the person you trust is using you.
Six points of view
Everyone stays in that building for their own reasons. None of them is the killer — not the one you think, anyway.

駱文彬
The fixer

許凱琳
The journalist

梁樹根
The dentist

關彪
The enforcer

區玉蓮
The madam

林水生
The newcomer
Screens
Every shot below was captured in an iPhone 16 Pro Max simulator at 2868×1320.






Get it
The iPhone and iPad edition is being prepared for the App Store. The web edition is already playable — same engine, same assets, same world.
Free prologue. The full story unlocks with a single non-consumable purchase, processed by Apple.